Augmented Reality For Beginners!: Principles & Practices for Augmented Reality & Virtual Computers by Roger Froze
Author:Roger Froze [Froze, Roger]
Language: eng
Format: epub
Publisher: Roger Froze
Published: 2016-08-05T22:00:00+00:00
Depicting the Graphics
Finally, it’s time for graphic depiction—or truly overseeing what goes into the app, and what they mean, or why they matter. In short, it is high time for you to visualize what goes into the project, and how you’d be able to make it happen, and for this, you have to make sense of the following:
Visualization of Experiences. Think about the time that you have “immersed” yourself in the situation that you wanted to give a solution to. Visualize your experiences during that time—the themes, colors, people, or experiences that you have encountered, and try to draw them on paper—or even just in your head. What can you say about them? Don’t think too much about technology yet, but rather think about what has happened, and what you can do about it. Try to think of how you could organize things, and make them come to life.
Make use of storyboards. Now’s the time to process the project part by part. Each storyboard should determine your intentions and viewpoints, and what you want to do to help change the world. What is your prospective system like? How would it be able to work? What can you do to make sure that it’ll work? Take note, though, that there has to be consistency. You need to make sure that you’ll able to create something that makes sense because only then will it prove to be of help to others. It’s not about restricting your creative process, but helping you create something that would be of use in other people’s lives, because once you’re able to create that, then you’d be able to make way for enhancements and more aesthetics later.
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